Showing posts with label Window Prose. Show all posts
Showing posts with label Window Prose. Show all posts

Monday, February 23, 2015

Pronoun Confusion, Part One


Let’s talk about pronouns; specifically, personal and possessive pronouns.

It’s nearly impossible to write a story without them. These are words that substitute for names or other proper nouns and for their possessive forms, respectively.

Personal pronouns. The person you’re talking about is one of these:

     Christopher, writers, readers, Korey, Belinda, the car, the Inklings

But the word you’re using is one of these:

     I, we, you, he, she, it, they

And here’s an example of a personal pronoun in use:

    Belinda loves to dance even though she isn’t very graceful.

Possessive pronouns. You’re talking about an object that could be described with one of these words:

     Christopher’s, writers’, the readers’, Korey’s, Belinda’s, the car’s, the Inklings’

But the word you’re using instead is one of these:

     My, our, your, his, her, its, their

And here’s an example of a personal pronoun in use:

     Korey has to pick up his sister from school today.


You can see how prose would get very tiring without any pronouns, right? It would get cluttered with proper names and placeholders and the like. Pronouns make language prettier. But they are also a cause of common mistakes. For example:

     Dan needed to talk to Hector before he went to the movie.

We know that he is a personal pronoun that stands in for someone’s name, but to whom does it refer in the above sentence? Does Dan need to talk to Hector before Dan goes to a movie, or does Dan need to talk to Hector before Hector goes to the movie?

In many situations like this, it’s possible to figure out the meaning from context, from the things that were said in the sentences before and after this one. That’s not good enough—you don’t want your readers to have to waste time on figuring out what you’re saying when they should be busy trying to figure out what’s going to happen next.

Keep an eye out for sentences like that, where it is unclear to whom the pronoun refers (it's called an unclear antecedent, by the way). When you come across one, rewrite it so that the confusion is removed. Our example sentence above could be easily fixed:

     Dan wanted to get to the movie, but he needed to talk to Hector first.

     Hector was headed to the movies, but Dan needed to talk to him first.

See? Easy fix. Sometimes it won’t be so easy, but it will always be possible. You’re a writer—you have complete control over the story and the prose, so use it well.


There are other ways for personal and possessive pronouns to go wrong, so stay tuned for more tips on this in future posts.

Friday, February 20, 2015

Saying Things Twice

A common signifier of not-yet-professional writing is an author who consistently says things twice. This doesn’t mean that they repeat themselves verbatim; it means that they say something, and then they re-state it in a different manner. For example:

     Walking fast, she hurried to the door.

That’s rather redundant, isn’t it? We’re told that she’s “walking fast,” and then we’re told that she “hurried.” Those are basically the same thing. This sentence should just be shortened to “She hurried to the door.”

If you’ve been reading this blog for a while, you know why redundancy isn’t a good trait for your writing to have. If you don’t know, here’s a link to the many posts that touch on redundancy and its negative effect on writing. To put it shortly: redundancy wastes your readers’ time and insults their intelligence.

This is a real line from an actual manuscript.

Here’s some more examples:

     “Turn in your badge and gun now,” I ordered, holding out my hand.
     Detective Mullens cursed under his breath. Reluctantly, he complied, handing me his badge and his gun.

See the repetition? First, we’re told that Mullens “complied.” Since we just read the order he was complying with, we know that this means that he handed over his badge and his gun. But then the writer goes ahead and tells us that’s what he did, anyway.

     “Okay, I’ll see you at noon tomorrow,” Julia said. She made a note of the meeting, writing it down in her planner.

Same situation—“made a note” and “wrote it down” mean the same thing. One of those phrases should be cut.

Now, you may remember the common writing advice “Show, don’t tell.” This novice writer’s habit of saying things twice often comes about because the author chooses to show and tell. Here’s an example that one of my teachers once pointed out in my own writing:

     For most people, the view from the lighthouse would have been very impressive. But Hero had seen far more than most people. He simply yawned and leaned against the railing.

First I told my readers that Hero had seen more than most people, and then I showed that through his actions. You are all smart enough to read between the lines if I simply show you:

     For most people, the view from the lighthouse would have been very impressive. Hero simply yawned and leaned against the railing.

Bam. Gone is the redundancy, leaving behind tighter, more efficient prose. All I needed to do was trust my readers to be smart enough to understand what I was showing them.

Another example:

     “Thank you for your help,” Jane said. She smiled, her expression happy.

Boooo. We all know that a smile is a happy expression, right? No need to re-state it.

Pictured: A Happy Expression


You all get the picture. Next time you’re editing, keep an eye out for any spots where you might have said something twice. When you find them, ruthlessly eliminate the redundancy.

Friday, January 23, 2015

The Editor's Lake

I’ve seen an excellent graphic floating around the internet that I wanted to share with all of you:



This graphic was made by Gabriela Pereira to illustrate the approach she takes to editing her manuscripts. From her original article:

     “I begin the revision process with the most basic points (character and plot) and then work my way to the nitty-gritty details (theme and language). This idea is based on Maslow’s Hierarchy of Needs, where you want to fulfill your book’s more basic and urgent needs first, then move on to the smaller components. This means focusing on your overall book first, then breaking it down act-by-act or scene-by-scene for more detailed revision.”

This is a great way to approach the editing process, and I hope it will be helpful to all of you as you’re revising your stories.

Now, several of the steps shown in the illustration are elements that I focus on here at the Story Polisher: narration, POV, tense, voice, description, dialogue, grammar, punctuation, spelling, and word choice. All of these fall into the category of writing that I call Prose. You’ll notice that most of them are quite high on Pereira’s pyramid, and I believe that she was right to place them there—the nitty-gritty details of prose are details that are usually best left until the meat of your work—your Plotting and Creativity—are more or less where you want them. In fact, if I were to make any revision to Mt. Revision, it might be to move the “Narration” step up under “Description” and “Dialogue.” For many people, details of point-of-view and tense will be best left until later in the editing game.

But it is important that all writers realize something: just because the elements of prose are small details that can be left until later in the revision process does not mean that they are less important than the meaty elements of your story that you’ll revise first. To explain why prose is so important, I have drawn up an illustration of my own:



This graphic illustrates the order in which an editor or agent will encounter the elements of your writing once you’ve submitted a manuscript to them. They’ll begin on the surface of the lake and slowly plumb more deeply into the waters as they read on. First, they’ll notice your prose: your grammar, punctuation, spelling, and word choice, your narration, perspective, tense, and voice, and the quality of your description and dialogue. Only once they’re past these layers will they be able to delve into character, plot, and world building, and only very deep into the story should they encounter the dark waters of theme.

Now, if the waters at the top of the lake are murky—that is to say, if you have poor grammar and spelling, if your story is riddled with perspective errors, awkward dialogue, and bland description—then few editors will dive deeper in to find the character development, plot, or world building. It’s not their fault; all those nitty-gritty details of prose are how story is conveyed. They are impossible to ignore. A writer who expects their story to be taken seriously despite its faulty prose is like a real estate agent trying to sell a stable but nauseatingly filthy house—it might be a good house underneath all the grime, but no one will ever see it.

So remember: when you’re editing, don’t slack off in the final laps. Pay careful attention to your prose, as it’s the first thing anyone will notice about your story.


If you’d like to read Gabriela Pereira’s original article on revision, head over to DIYMFA.com.

Monday, December 8, 2014

Phrases to Avoid: "Walked Leisurely"

I see the phrase “walked leisurely” with surprising frequency. It falls under more than one category of poor word choice: it uses an unnecessary adverb and uses two words where one would do.  Instead of “walked leisurely,” any of these words would work better:

     Stroll: to walk in a leisurely or idle manner.
     Amble: to walk slowly in a free and relaxed way (generally carries a more aimless and leisurely connotation than stroll).
     Saunter: to walk along in a slow and relaxed manner (implies a cockier attitude than stroll or amble).
     Meander: to walk slowly without a specific goal, purpose, or direction.
     Ramble: to move aimlessly from place to place or to explore idly (usually indicates a more widespread area of movement than meander—for instance, you might meander around a store or maybe a town, but ramble around a country).


This seems to be a common phenomenon with verbs of motion—rather than finding one word that fits a character’s movement best, writers use a common verb with an adverb. Here’s some other examples that I’ve seen:

     “Ran hard”—usually better as sprinted
     “Jumped up and down repeatedly”—bounced or hopped.
     “Quickly moved out of the way”—dodged, evaded, or sidestepped.

Friday, November 14, 2014

Eating During Dialog

Last time, we discussed the need for a character’s actions during dialog to be meaningful—to demonstrate something about their state of mind or to be part of a task that they are trying to carry out, rather than simply being inserted to create the necessary ebb and flow in the conversation.

One task I often see characters performing during dialog is eating. It is usually a good method for achieving the goals we discussed last time: it gives you plenty of distinct actions to fill in the gaps of the conversation; it can be used to reveal a character’s personality or state of mind (for example, a character who eats in the middle of an important conversation could seem flippant or disinterested, while a polite character might be very careful about chewing with their mouth closed and always swallowing before they speak); and it is a realistic task that people often carry out while they eat (especially if the conversation takes place at a meal or if the character is played by Brad Pitt).

The Story Polisher: Writing Tips from an Editor
He is having a conversation in every one of these scenes. (Image from Cracked.com.)

So if you want to have a character eat during a conversation, go for it! Just be sure to look out for these common pitfalls:

Food that doesn’t affect the conversation

     Brad took another bite of his sandwich. “You should have just killed him when you had the chance.”

So . . . is Brad speaking with his mouth full, or are we supposed to assume that he chewed and swallowed before speaking? If he is speaking with his mouth full, how are the other characters reacting to that? Is it disgusting to see? Are they having trouble understanding his words? Or, if he’s waiting before he speaks, how are the other characters reacting to that awkward pause?

This is a little problem that becomes increasingly incongruous the longer the conversation goes on. We all know that a conversation with someone who is eating doesn’t usually flow quite the same way that speaking with someone normally does; and if you fail to acknowledge that reality in your story, it can make the conversation seem subtly unrealistic to your readers.

Now, fixing this problem can also be a little tricky. You don’t want to have to clarify whether or not the character is speaking with their mouth full or not every time they take a bite—it would clutter up the conversation very quickly.  A better option would be to simply describe the character’s combined eating/speaking habits at the beginning of the conversation and only briefly allude to them once or twice later on. You can also try to rearrange the prose so that it raises fewer questions about how the food is affecting the character’s speech (i.e. having them take bites after they speak instead of before). So, our previous example could be reworked in this manner:

     “You should have just killed him when you had the chance,” Brad said. He took another bite of his sandwich.

Simultaneous biting and speaking

     “You should have just killed him when you had the chance,” Brad said, taking another bite of his sandwich.

Remember what we discussed about “ing” verbs in this post? The above construction implies that Brad is speaking at the same time that he takes a bite of his sandwich. Go try to take a bite of something while you speak. It doesn’t work, does it? Your mouth can’t handle both tasks at once—even Brad Pitt has to eat before or after he speaks a line. People can chew and talk at the same time, but they can’t take a bite and talk at the same time.

Too much attention to the minutiae of eating

     Brad took another bite of his sandwich. “You should have just killed him when you had the chance,” he said around the mouthful.
     I don’t even want to kill him now,” Jose replied.
     Brad swallowed and brushed crumbs from his chin. “Seriously? He sure seems to want to kill us.” He took another bite of his food.
     “That doesn’t mean we can’t find a peaceful resolution to all this.”
     Brad swallowed again and took another bite. “Death is peaceful.”
     “Dying isn’t.” Jose shook his head. “There’s got to be another way.”
      “So we kill him in his sleep.” Brad shrugged, swallowed, and finished off his sandwich. “Peacefully.”

This happens quite a lot in the manuscripts I edit. Your audience doesn’t need a blow-by-blow account of every single bite, chew, swallow, and face-wipe. We understand how eating works. Focus instead on the less usual parts of eating—if you need a beat in the conversation, have the character drop a fork, or get something stuck in their teeth and try to get it out, or bite their tongue. They could spill mustard on their shirt or choke and cough up a disgusting spray of crumbs and spittle. Any of that would be more interesting than bite, chew, swallow, repeat. And if you don’t want the meal to take any of those particular turns, that’s fine—just space out the biting, chewing, and swallowing enough that they don’t grow tiresome and intersperse them other actions and information.


To close, here’s an example of all of this done well from Charlie Holmberg’s The Paper Magician.

     [Mg. Thane] stabbed his fork into two pieces of pasta and raised them to his lips. He tasted them, chewing, and his eyes brightened just a bit more. “I’d say, Ceony,” he said after swallowing, “had I not been present for the lessons, I’d think you’d found a way to enchant pasta.”
     Ceony smiled. “You like it?”
     He nodded, scooping up another bite. “It tastes just as good as it smells. That’s a sign of a well-rounded person. I should congratulate you.”
     “On my person or my pasta?”
     Light danced in his eyes. He didn’t answer.
     Ceony tasted her chicken, relieved it wasn’t too dry. Three bites into her own dinner, Mg. Thane said, “Oldest of four.”
     “Two sisters, one brother,” Ceony replied. “Do you have a large family? You seem like someone who suffered through a great deal of sisters.”
     “I’ve suffered through a great many people, but none of them sisters. I’m an only child.”
     That explains a few things, Ceony thought.
     A few seconds of silence passed between chewing bites. Not wanting the time to grow long, Ceony asked, “When do you get groceries?”
     He glanced at her. “When I run out, I suppose. Groceries are my most dreaded chore.”
     “Why?”
     He lowered his fork and leaned his chin onto his hand, elbow on the table edge.
     “They require going to the city,” he stated. “And it’s hot out, besides.”
     Ceony paused as she cut into the next morel of chicken. “Do you freckle?”
     He laughed. “Now there’s a conversation turn—”
    “I mean,” Ceony began, “I could understand not going outside if you freckle.” She glanced to her hands, spotted with freckles of her own. They had a tendency to cover any bit of skin exposed to the sun between March and October.
     “I don’t freckle,” he said. She must have been frowning at her hands, for he added, “And there’s nothing wrong with freckles, Ceony. Heaven forbid you look like everyone else in this place.”
     Ceony smiled and shoved some pasta in her mouth to keep the grin contained.
     “And since you have so much extra time,” Mg. Thane said, “your first quiz will be tomorrow morning.”

Wednesday, November 12, 2014

Making Movement Meaningful

Pure dialog can get confusing and even boring; it can also fail to convey the many subtleties that people communicate through means like expression and body language. This is the reason that writers often insert small actions into passages of dialog. The actions could be changes in a character’s expression, small movements or gestures, or specific tasks that the character is performing while they talk. For example:

     “I don’t think we should go after her,” Sofia whispered. She shifted in her seat and closed her eyes with a sigh.
     Matilde glanced at Sofia and then looked away. “Why not?”
    “She decided to leave all on her own. No one made her.” Sofia shook her head and bit her lip. “She obviously doesn’t want to be here.”
     “Maybe . . .” Matilde replied, looking down at her feet while she shuffled them back and forth. “But what happens when she decides she wants to be here after all and it’s too late for her to come back? Chiara tends to be pretty impulsive.”
     Sofia stuck out her tongue. “We still can’t force her to do what she doesn’t want to,” she said, waving her hands.
     Matilde looked up with a frown and then turned away again, wringing her hands. “We could. And maybe we should.”

Now, that passage was packed a little too full of actions—every single line of dialog was accompanied by at least one action. That’s partly because I wanted to fit as many examples as I could into one passage, but many people do write their conversation scenes this way.  But why is that too many actions? Am I saying that you should never have an action to accompany every line of dialog? No. The problem isn’t the number of actions so much as it is the lack of purpose behind so many of the actions.

Let’s list the actions from the passage again:

     shifted in her seat
     closed her eyes
     with a sigh
     glanced at Sofia
     and then looked away
     shook her head
     and bit her lip
     looking down at her feet
     shuffled [her feet] back and forth
     stuck out her tongue
     waving her hands
     looked up with a frown
     and then turned away again
     wringing her hands

What are each of these actions supposed to convey? Why is the character performing that particular action at that point in the conversation?  With some of these actions, the purpose is pretty clear. When someone closes their eyes and sighs, for instance, it’s usually a pretty good indication of weariness or irritation. Hand wringing and lip biting are decent ways to indicate nervousness or internal confliction. And frowns are pretty clear indications of unhappiness or severe confusion.

But even those examples could each have more than one meaning. As for the others, they don’t convey anything meaningful. What is the audience supposed to learn from the fact that Sofia “shifted in her seat”? Is the seat uncomfortable? Is she emotionally uncomfortable and the movement is a physical indication of that fact? Was she trying to relax or get a better view of something? There are so many reasons to shift in one’s seat that simply describing the action carries next to no meaning.

Why is it significant that Matilde looked at Sofia and then looked away? What does that mean? What does it mean that she’s looking down at her feet while shuffling them? Is her turning away after looking up with a frown supposed to tell us something about her thoughts? Because it isn’t. It might be vaguely sort-of hinting at some sort of emotional state, but it sure isn’t informing the audience of anything.

Even Sofia sticking out her tongue is confusing. There are so many ways and reasons that people stick out their tongues:

Making Movement Meaningful

Each of these images conveys a different emotion, and yet they could all be described as someone “sticking out his or her tongue.” From the context, we could probably narrow down Sofia’s gesture to two or three of these, but it still wouldn’t be clear. Is she disgusted? Petulant? Nauseated? We just don’t know.  Remember—most expressions and movements can indicate more than one emotion, thought, or state of mind. Just because you know which meaning you were trying to convey doesn’t mean that your readers will get it.

“Looks” are probably the worst category of offenders on this front. Throughout the conversations I read, characters are “looking” all over the place. They look at one another, they look at their feet, at the wall, at the table, into the distance, into the sky, at their hands, at their clothes. And most of it doesn’t have any meaning whatsoever. Beware the meaningless look!

This usually happens when a writer can tell that the conversation needs a beat or a brief lull to break up the dialog, but they don’t have anything for the characters to do to provide that break. If you need a beat but you can’t think of a meaningful movement or expression for your character, then give them something to do! In our example above, Sofia could have been trying to finish some (plot-related) paperwork while they conversed or Matilde could have already begun packing to go after Chiara. The possibilities are endless.


Give your manuscript to a friend and ask them to highlight any point where the purpose of movements or expressions was unclear or confusing. If you can’t come up with a meaningful movement to replace the vague one, then don’t be afraid to cut it out entirely.

Monday, October 6, 2014

Characters With Multiple Names: Keeping It Consistent

Let's say that your main character has a friend named “James T. Mitchell, Jr.” His family calls him Jimmy, his mother calls him James, his grandparents call him Junior, and his friends call him Mitch.


Now, your audience probably has enough to do keeping track of the names of several different characters; if you try to make them remember more than one name for a single character, they’re going to have trouble. So if you have a character like this, consider pruning down the number of names you’ve given them. Ask yourself why this character has so many names and whether or not it actually adds anything to the plot or the character. If the answer is no, just cut down to one name.

But if you absolutely must have all of these names for James T. Mitchell, Jr., than you need to be consistent. Here's an example of too many names being handled poorly, patterned off of stories I've edited:

     Dan waved as Mitch came running out of the house.
     “James, you can’t leave until you finish your chores,” James’s mother shouted from the kitchen window.
     Mitch winced. “I can do them tonight, mom!” he shouted back. He grinned at Dan and gestured to the hole in the fence. Dan smiled and climbed through into the neighbor’s yard.
     “James Mitchell, don’t you dare leave!” James’s mother screamed. James ignored her. “James!”
     “Let’s go see if Sally is home,” Mitch said.

In the dialog of this example, Mitch was called by three different names—James, James Mitchell, and Mitch—and that's okay. What makes the passage confusing is that his name also alternates in the prose (that is, in the text that isn't dialog): he's Mitch in the first, third, and fifth paragraphs, but he's James in the second and fourth. This makes it seem as though two different characters are being referred to. Sure, your reader would probably figure out what was going on, but they shouldn't have to “figure out” something as simple as what character you're talking about.

The answer to this problem is to only refer to the character by one name in the prose. In our example above, Dan is our viewpoint character; and Dan thinks of James T. Mitchell, Jr. as "Mitch," just like the rest of their friends. So James T. Mitchell, Jr. will always be "Mitch" in the prose, even if his mother and family call him by other names in the dialog.

Done well:
     Dan waved as Mitch came running out of the house.
     “James, you can’t leave until you finish your chores,” Mitch’s mother shouted from the kitchen window.
      Mitch winced. “I can do them tonight, mom!” he shouted back. He grinned at Dan and gestured to the hole in the fence. Dan smiled and climbed through into the neighbor’s yard.
     “James Mitchell, don’t you dare leave!” Mitch’s mother screamed. Mitch ignored her. “James!”
     “Let’s go see if Sally is home,” Mitch said.

Note that this scene will still be confusing if we haven't already made it clear to our readers that people call Mitch by many different names; you can't just drop a character into the story and have everyone call him something different without explaining what's going on. If it seems like it would be difficult to fit in an explanation about Mitch's name before we introduce him, that's because it would be! That is one reason why I recommend against giving one character multiple names.

Now, if this story had multiple viewpoint characters, then we might be able to refer to Mitch by a different name in the prose. In sections written from Dan’s viewpoint, Mitch would always be “Mitch,” as we've discussed. But if you had sections written from Mitch’s mother’s point of view, you might switch to calling him "James," because that is how his mother thinks of him. But remember that you would be running the risk of needlessly confusing your readers. And either way, you must always be sure to keep each viewpoint consistent—when we’re in Dan’s head, Mitch is always “Mitch,” and when we’re in the mother’s view, Mitch is always “James.” Always.

Friday, October 3, 2014

Writing Spicy Description

Last time, we discussed the need to keep your descriptions to the minimum needed amount. Here are a few tips for doing so.

Determine how much description you need: Here’s some useful questions for figuring out how much description to give the reader.

What genre are you writing? If you’re writing a long epic like War and Peace or The Lord of the Rings, then you’ll be able to take a bit more time on description than you would be able to for, say, a fast-paced thriller like The Sum of All Fears or Carrie. Short stories should generally give less time to description than novels. If you’re writing romance, you’ll probably describe character appearance more than you will in, say, a murder mystery; if you’re writing fantasy or science fiction, you’ll probably spend more time describing the fantastic settings than you would in a comedy.

How familiar will the setting or character be to the reader? Some things don’t need description (if a character is buttering toast while they talk to someone, you don’t need to describe the butter knife); some things don’t have to be described but could definitely benefit from some brief description; while other things absolutely have to be described. You can’t just say “the policeman dragged a plangle into the room” without telling me what a plangle looks like.

If your scene features a police officer on the streets of New York City, then the odds are good that your reader will be able to picture the scene clearly with very little description. If the scene focuses on an alien flying a spaceship into a tear in spacetime, then you might need to give a larger amount of description.

How important is the description to the story? If this is a brief scene in a setting that the story won’t return to with a character that won’t be important later, then it’s not that important that the reader picture everything absolutely perfectly. If the setting or character are central to the story, then you’ll want to spend more time on the description.  Again, what is important will depend on the story: if your protagonist is going to recognize a disguised character later because of a scar on their neck, then you’ll probably want to describe the scar when we first meet the character. And for all that people have complained about the nigh-excruciating detail with which Stephanie Meyer described Edward Cullen, let’s face it: those descriptions were important to her audience.

If your reason for describing something in detail is that you really like the amazing and vivid metaphor you’ve concocted, well, too bad. That is not sufficient reason for spending a whole paragraph describing a woman’s hairstyle (or whatever). Now, that doesn’t mean you have to cut the description; give it to some friends, and let them tell you if it’s too much. Try at least ten readers with different tastes; if four or more of them tell you that it’s too much, then cut it down, no matter how much it hurts. Listen to Spock:


Focus on a few strong details: Generally, I recommend focusing on two or three details that give a clear picture of whatever you’re describing. For a very expansive scene or a completely alien and unfamiliar creature, a little more could be allowed. So for an old woman, I might focus on her long white braid, the deep creases in her dark skin, and the slight hunch in her back. Bam: three details, and you’re now picturing something close to what I am. Strong, vivid details often enable the reader to fill in the rest on their own.

Use multiple senses: When writing description, most writers tend to focus on the visual elements of a scene or a character. However, describing the sounds, smells, feel, or even taste of something can often convey a setting more quickly or more vividly than visuals. Let’s say your character wakes up in a white room that smells strongly of blood and antiseptics—your mind probably immediately jumped to a hospital or operating room, right? And the smells are probably giving you a more vivid image than if I’d simply said “your character wakes up in a hospital room.”

This can be especially effective when combined with the two-or-three-strong-details rule: the protagonist is tied to a chair in a dark and windowless room. It is cold and drafty and smells of mouse droppings. That’s three things: the lighting, the feel, and the smell of the room. I could spend more time on each of them, to make things more vivid, but the bulk of the description has been accomplished.

Don’t use two words where one will suffice: I once edited a story where a character approached a sea where “along the shore was a row of several straight wooden walkways that jutted out into the ocean, held up by thick pylons sticking up out of the water.” I edited this to say, “Along the shore was a row of wooden docks.” So that you don’t have to count for yourself, that’s nineteen fewer words. Everyone does this, at some point—I’ve done it myself. Always look for the shortest, most descriptive word possible. A white dog with extremely curly hair should be shortened to a white poodle. He didn’t swing the long black bar with a curved end, he swung the crowbar.

Work in details through action: We’ve already discussed blending action and description a bit in these posts. Paragraphs of pure description can grow tedious very quickly, but purposeful action almost never does. So if your character walks into a kitchen, you might give a brief overview of what the kitchen looks like and who is in it. Then, when your character begins conversing with one of the people in the room, you can use the conversation to give more details about the person—maybe she scrunches her nose when she’s thinking, or perhaps the scar along her arm seems to pain her as she kneads dough. Maybe she tucks a strand of brown hair out of her eye, leaving a smudge of flour on her tan forehead. The protagonist can help her cut vegetables, and you can use this action as an opportunity to describe more details—the appearance of the countertop, the vegetables, or the cutlery; the lighting, the smells. Since the details are smoothly blended into action and dialog, they don’t grow tiring.

Think of description as a spice—it adds delicious flavor and depth when added to more substantial dishes, but can be overwhelming when eaten in large doses on its own.


Wednesday, October 1, 2014

Description: How Much Is Too Much?



Without turning your head, take a quick inventory of everything that you can see right now. Then do the same for everything you can hear, smell, taste, and feel. It’s a lot, isn’t it?

At this moment, I can see myself—my shirt, my jeans, the brim of my hat, my hair hanging into my eyes, my nose, my hands, and my wedding ring. I can see my computer tower and monitors, keyboard, mouse, a mess of cables, my desk phone, cell phone, notepad, water bottle, and headphones. There’s a sticky note, a plastic cup, and a paper bowl with a plastic spoon on my desk. Beside the desk on my right is a set of shelves and drawers with my satchel on top. Beyond my desk, I can see my trashcan, three walls, a window with raised blinds, a thermostat, fire alarm, lightswitch, and a doorway into another room. For now, I won’t bother describing the other room and its contents, or the yet third room and its contents which I can see beyond that, or the group of people that just walked past me.

You get the point—that was already a lot of information, and I didn’t even go into color or visible textures of any of those things, let alone any of what I can hear, smell, feel, or taste. Plus, I’m already noticing things I didn’t think to mention in my list—the carpeted floor or the ceiling and ceiling lights, among other things.

Describing Scenes

If I were describing this scene in a story—a character sitting at a desk writing—I obviously could not describe every sight, sound, and other sense of the scene. There’s just too much. Our job as writers is to narrow down that vast list of information into just enough description for the reader to picture the scene. How much description is that? The answer depends on the scene, the genre, and your personal preferences. But the general rule of thumb is this: the proper amount of scene description is the absolute minimum amount that you can get away with.

Most writers instinctively put far more description into their story than is needed. Always try to remember: no matter how beautiful, breathtaking, or mind-blowing the scene is, description tends to be boring. Small amounts can be interesting, but any more and it becomes tedious or even purple prose. Don’t fall into the trap of thinking that your powers of description are so mesmerizing that you are an exception to the rule. 

Pare down your descriptions and then ask some friends to read it. If they still have a clear description of the scene, then cut it down again. Ask some new friends to read it, and keep doing this until people start to say that they can’t picture the scene. Then take it back to the last version and leave it there.

If you’re one of those somewhat rarer writers that tend to put too little description into your story, then do the reverse—add a bit of description here and there until your readers say they can picture the scene, and then go no further.


Next time, we’ll discuss some tips for fitting maximum amounts of description into the fewest possible sentences.

Monday, September 29, 2014

Cause and Effect in Prose

Based on the title of this post, you can probably figure out which of the following two lines is better and why.

     Diego raised his hands in the air when he turned and found a soldier pointing an AK-47 at him.
     Diego turned and found a soldier pointing an AK-47 at him. He raised his hands in the air.

In the first line, we are told that Diego is raising his hands in the air before we find out the reason for it. The effect is given to us before the cause. While the line does make sense, it doesn’t flow as smoothly as the second line does, where cause and effect are given in their natural order.

Our minds are well-trained to identify cause and effect. As we discussed in this post, readers generally don’t need authors to explicitly identify what stimuli caused what effect; they can put two and two together. However, this is always easier to do when the cause is shown before the effect. Generally, you’re best off constructing your sentences and paragraphs so that cause and effect are shown in their natural order. The result will be clearer, more window-like prose (as discussed here), which will be easier for your readers to read and internalize.

You may be tempted to shrug and dismiss this advice as obvious—it seems natural and instinctive, after all. I mean, really; what writer would put effect before cause? All of them.

Writers tend to jot down sentences as they come to mind, and they don’t always come to mind in the most logical or lucid format. If you’re dwelling on the effect, you may put it down first without thinking, no matter how well-practiced an author you are. I still do it, and I’ve been editing for years.

So take a look at your latest draft. Read it out loud, and pay particular attention to cause and effect. Odds are good that you’ll find a few out-of-order sentences or paragraphs, and now you’ll know what is wrong with them. Good luck!

Friday, August 22, 2014

Variety in Dialog Tags: What to Avoid

We discussed the two schools of thought on dialog tags last time; today we'll go over the kinds of dialog tags you should avoid. These fall into three classes: grandiloquent, repetitive, and non-dialog.

Grandiloquent

Grandiloquent means "overly high-minded, pompous, or pretentious, especially in language," and it is a condition that afflicts many new authors. My preferred term for this behavior is highfalutin. 

The amount of grandiloquence you employ should vary depending on what you're writing. If you're working on a very flowery, "literary" type of story, then you'll want to be a little more eloquent, as florid prose is a hallmark of that genre. In any other genre, however, you'll generally want to ensure that your prose calls as little attention to itself as possibleyou want your readers to almost forget that they're reading and simply absorb the story, which they can't do if they have to stop and think over highfalutin language.

Here are some grandiloquent dialog tags that I often see crop up in novice writing:

"Dialog," he opined. < Just use said.
"Dialog," she queried. < asked, unless maybe the character is a computer.
"Dialog," I ruminated. < reflected, remembered, or recalled could all work here. 
"Dialog," it pontificated. < said, lectured.
"Dialog," John soliloquized. < said or reflected, depending on the context.

The line between being precise with your word choice and being too highfalutin is very finegenerally, I recommend leaning toward simpler language if you're ever in doubt.

Repetitive

Novice writers have a tendency to repeat themselves, and one way that they do this is often in dialog tags. Take a look at the following example:

"Welcome to the Nodsdown Fair!" the young woman greeted.

Here, the tag greeted is redundantthe dialog itself already made it very clear that the woman is greeting someone. The tag is only there to let us know who is speaking, so said would be more efficient here. Some other frequently-repetitive tags are cursed, pontificated, lectured, greeted, rambled, hinted, joked, agreed, elaborated, and explained.

Now, you might have noticed that some of those words can be found on my list of possible tags from the last post. Sometimes these words aren't redundant, and sometimes they are. It's an even finer line to walk than the grandiloquent line. Just be on the lookout for any redundant tags in your writing, and when in doubterr on the side of simple.

Non-Dialog

The final type of dialog tag to avoid is tags that don't actually describe the manner in which the dialog was spoken. Take this example:

"I think I can do that," John smiled. "Give me the stick."

Smiled doesn't actually describe the dialogyou can't smile words. This kind of construction usually arises from writers who are trying to cut out extra words and go a little too far. Cutting out excess words is good, as long as the remaining words still accurately state what they're intended to. Our example can be rewritten in several ways:

With dialog tags:
"I think I can do that," John said, smiling. "Give me the stick."
"I think I can do that," John said with a smile. "Give me the stick."

Without dialog tags:
"I think I can do that." John smiled. "Give me the stick."
John smiled. "I think I can do that. Give me the stick."

Some other words that I often see used as tags which don't actually describe the dialog are: nodded, shrugged, blushed, snorted, and ground (as in "he said while grinding his teeth").

(I'll also mention laughed, coughed, scoffed, chuckled, gasped, sobbed, grunted, and cried. These can be acceptable, as they describe the sounds coming out of a character's mouth simultaneous to the dialog. No, we don't actually laugh words, but we can speak while laughing. But try to use these sparingly.)


I also want to place special emphasis on my personal, most-hated non-dialog dialog tags:

"Dan here couldn't hit a baseball if it was the size of a pumpkin!" Mike jabbed.
"Maybe I should practice with your head," Dan returned.

I hate "jabbed" and "returned." Don't use them, not ever. They fall into both the repetitive and the non-dialog categories; what's worse, they always tend to be attached to back-and-forth teasing that isn't nearly as clever as the author wants to believe it is. Please do not use these words as dialog tags.


P.S.

Many authors use the word sang to mean "shouted jubilantly." While this usage is not uncommon, it can be a little confusing; after all, it is possible to literally sing words. I recommend avoiding it.

Crowed can be used to mean the same thing, and I don't like it. There's nothing technically wrong with it; that's mostly just me.

Thursday, August 21, 2014

Variety in Dialog Tags: Two Schools of Thought

In this post, I discussed how synonyms can be used to avoid repetition and to add variety to your prose, but I also cautioned that too many synonyms can make your writing seem forced and juvenile. Nowhere is the need for this caution more evident than in dialogue tags.

If you have a moment, go take a look at these two stories on Tor.com: "The President's Brain is Missing" by John Scalzi, and "Firstborn" by Brandon Sanderson. Pay particular attention to the dialog tags in each story.

There are two general attitudes towards using synonyms in your dialog tags. The first is exemplified in Scalzi's story: although the story contains more dialog than Brandon Sanderson's, you might have noticed that the variety of dialog tags Scalzi used is much narrower than the variety Sanderson used. Many authors and editors prefer to use only a very few, basic dialog tags and let the dialog itself convey any necessary tone or subtleties. These authors pretty much restrict themselves to eight or so dialog tags:

"Dialog," he said.
"Dialog," she asked.
"Dialog," I replied.
"Dialog," it answered.
"Dialog," John continued.
"Dialog," Mary shouted.
"Dialog," they yelled.
"Dialog," we whispered.

These eight tags can conceivably cover a good ninety-five percent of the speaking situations that you'll put your characters into. For many editors and authors, any more variety in dialog tags than this will seem overdone and irritating.

As long as you're doing your best to follow my advice from this post, you will never go wrong using the tags I've listed above. They may seem boring or overly common, but almost no editors will be bothered by them.

The second school of thought is a little more liberal when it comes to the variety of tags they use, preferring to pick more precise and nuanced words for any given situation. For instance, the very first dialog tag in "Firstborn" was commanded, which was not on our earlier list. Here are some other tags you might see in the work of an author who belongs to this second school of thought:

"Dialog," he exclaimed.
"Dialog," she shrieked.
"Dialog," I mused.
"Dialog," it teased.
"Dialog," John grunted.
"Dialog," Mary hissed.
"Dialog," they growled.
"Dialog," he interjected.
"Dialog," she wondered.
"Dialog," I rasped.
"Dialog," it grumbled.
"Dialog," John pleaded.
"Dialog," Mary begged.
"Dialog," they began.
"Dialog," we gasped.
"Dialog," he responded.
"Dialog," she insisted.
"Dialog," I interrupted.
"Dialog," it cut in.
"Dialog," John acknowledged.
"Dialog," Mary sighed.
"Dialog," they breathed.
"Dialog," we cried.
"Dialog," he sobbed.
"Dialog," she added.
"Dialog," I mumbled.
"Dialog," it murmured.
"Dialog," John warned.
"Dialog," Mary cautioned.
"Dialog," they announced.
"Dialog," we wailed.
"Dialog," he commanded.
"Dialog," she ordered.
"Dialog," I muttered.
"Dialog," it demanded.
"Dialog," John noted.
"Dialog," Mary whimpered.
"Dialog," they bellowed.
"Dialog," we boomed.
"Dialog," he admitted.
"Dialog," she screamed.
"Dialog," I called.
"Dialog," John groaned.
"Dialog," Mary moaned.
"Dialog," they explained.
"Dialog," we scoffed.
"Dialog," he suggested.
"Dialog," she agreed.
"Dialog," I snapped.
"Dialog," it hollered.
"Dialog," John conceded.
"Dialog," Mary elaborated.

If you lean more toward the second school of thought, here are some cautions you need to consider:

Don't overuse synonyms: Although "Firstborn" did contain a larger variety of dialog tags, the vast majority of the tags in the story still came from our first list of basic tags.  Don't try to find an unusual word for your tag when said or replied would work just fine.

Make sure the word you choose fits the dialog: I've read many a manuscript where new authors misuse words from this second list. For instance, a character who has just been scolded might grumble in response or mumble in response. Which one you choose should depend on the character's attitude. Grumble carries a hint of aggression, of dissatisfaction and unhappiness, while mumble is more submissive. So if your character is not angry about being scolded, they should not be grumbling in response. If you're not sure that the word fits the situation perfectly, don't use it.


Whether you lean towards the first or second school of thought, there are some categories of tags that you should always avoid. Read about them here.


Monday, August 18, 2014

Overview: Third-Person Limited Perspective

Today we'll continue our series of discussions on common perspectives. We've already discussed what perspective and tense are and first-person perspective; today we'll delve into third-person limited perspective.

Third-person stories are told from the perspective of someone who is not part of the story; hence, all of the characters are referred to as "he," "she," or "it," rather than "I" or "we." In third-person limited perspective, your goal should generally be to not draw attention to the narratorin a way, you're pretending that there isn't a narrator, that the audience is simply riding in a character's head and seeing what the character sees and thinks. Take a look at these examples from the first and second chapters of Game of Thrones by George R.R. Martin:

     It was not until they were mounted and on their way that Bran allowed himself to taste the sweet air of victory. By then, his pup was snuggled inside his leathers, warm against him, safe for the long ride home. Bran was wondering what to name him.
     Halfway across the bridge, Jon pulled up suddenly.
     "What is it, Jon?" their lord father asked.
     "Can't you hear it?"
     Bran could hear the wind in the trees, the clatter of their hooves on the ironwood planks, the whimpering of his hungry pup, but Jon was listening to something else.
     "There," Jon said. He swung his horse around and galloped back across the bridge. They watched him dismount where the direwolf lay dead in the snow, watched him kneel. A moment later he was riding back to them, smiling.
     "He must have crawled away from the others," Jon said.
     "Or been driven away," their father said, looking at the sixth pup. His fur was white, where the rest of the litter was grey. His eyes were as red as the blood of the ragged man who had died that morning. Bran thought it curious that this pup alone would have opened his eyes while the others were still blind.
     "An albino," Theon Greyjoy said with wry amusement. "This one will die even faster than the others."
     Jon Snow gave his father's ward a long, chilling look. "I think not, Greyjoy," he said. "This one belongs to me."

     [Chapter Two]
     Catelyn

     Catelyn had never liked this godswood.
     She had been born a Tully, at Riverrun far to the south, on the Red Fork of the Trident. The godswood there was a garden, bright and airy, where tall redwoods spread dappled shadows across tinkling streams, birds sang from hidden nests, and the air was spicy with the scent of flowers.

In this example, there is no narrator to speak ofwe don't know who is telling the story, because the narrator isn't a character. Instead, the narrator follows the thoughts and experiences of some perspective characters: Bran Stark in the first chapter and Catelyn Stark in the second. Even though Bran and Catelyn aren't personally telling the story, as they would be in a first-person narrative, we still see the world through their eyes. This is what limited perspective meansour view as an audience is limited to that of one character at a time. When the author wants to switch perspective characters, he begins a new section or chapter.

Advantages of Third-Person Limited Perspective

Reliable narrator: Because the narrative is not relayed by one of the characters, third-person stories tend to seem more trustworthy and objective. The audience feels like they're inside a character's head without a narrator, so what they are shown is probably true.
Character sympathy: While not usually quite as intimate as a first-person narrative, third-person limited stories can still feel very close to the charactersthe story takes place in their heads, after all.
Multiple perspectives: As demonstrated by the example passage, third-person limited narrative makes it very easy to switch from one perspective character to another. Some books have two or three perspective characters, while otherslike Game of Throneshave dozens and dozens.
Eloquence: Not all characters are as intelligent or well-spoken as others. If you wanted to write a first-person story from the perspective of a thick-headed thug, it would be difficult to describe the action as well as you would like with the thug's limited vocabulary. In third person, however, you can write a scene from the thug's perspective without sacrificing eloquence or creativity.

Disadvantages of Third-Person Limited

Easy to over-do: Just because you can write from multiple perspectives does not mean that you can do so well. Many new authors attempt to branch their story out among too many perspective characters, resulting in a slow and confusing story that loses track of its own plot. Yes, George R.R. Martin did itbut you're not George R.R. Martin. (Unless you are, of course. Hi George! Thanks for stopping by.) Try to keep your novel to two or three perspectives until you've really got the hang of juggling all those characters.
Difficult to withhold information from the reader: Since the narrator is so reliable in third-person limited, and since the audience is inside the heads of various characters, the audience will often feel cheated if you don't tell them information that the main character should have known.
Perspective errors: It is very easy to make perspective errors when writing a third-person limited story; in fact, this perspective probably sees more mistakes than any other perspective. We'll cover the many errors that writers make in third-person limited in future updates.

Wednesday, August 6, 2014

Using Synonyms to Avoid Repetition

Previously, we discussed the need for avoiding the too-frequent repetition of words, and mentioned that you can use synonyms and descriptive words to this end. For example:

  • The manor loomed above her, at least three stories tall. The entire edifice was wreathed so thickly with crawling ivy that it was difficult for her to tell what the manor was made out of.

In this example, we've used edifice in place of manor in one spot, to avoid using the word "manor" three times in two sentences. The variety of descriptive words helps the prose to flow more smoothly.

The same thing can be done to avoid repeating a character's name too often. Take this example from Brandon Sanderson's Mistborn (emphasis added):

  • "Fears?" Kelsier asked, turning to look up at Sazed. Despite Kelsier's above-average height, the Terrisman was still a good head taller. I'm not sure if he fears anything, Saze."

Notice how the author avoided repeating Sazed's name by referring to him as "the Terrisman." It is the same method of avoiding word repetition.

Some cautions:

Don't use too many synonyms

In our first example, we used edifice in place of manor. Here are a few other words we could possibly have used:

Building
Structure
Dwelling
Residency
Mansion

But if you look at that example again, you'll notice that I chose to use the word "manor" twice rather than replace it with one of these words. Why?

Too many synonyms can become confusing to the reader; it becomes difficult for them to keep track of what they all refer too.  It also calls too much attention to the fact that you're trying to avoid repeating yourself, which can pull the reader out of the story. Usually, you don't want to use more than one synonym for a given word in a section. So in the first example, I might have described the manor simply as a building when the characters were far away and still approaching it. Then, when they have drawn close and I am describing the manor's appearance, I use manor and edifice, but no more than that. 

Make sure that it is clear what your synonym refers to

Another hazard of using synonyms is that they are not always as clear as the author thinks. We'll take the example of manor again. The Merriam-Webster dictionary lists the following words as synonyms for the word "manor":  castle, chateau, estate, hacienda, hall, manor, manor house, manse, palace, and villa.

The problem with most of these words is that most of them evoke a completely different image than the word "manor."  Take this example:

  • Amy was relieved to finally leave the manor behind. As they drove away, she turned and looked out the back window as the palace vanished behind the trees.

That didn't work at all, did it? Using palace almost made it sound as though there were two buildings, as if Amy left one building and is now looking at another. Don't use synonyms unless it is clear what they're replacing.


One more caution on using synonyms as placeholders for a character's name (as in the Mistborn example above) can be found in this post.